Archives of Nethys

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Corruptions | Curses | Diseases | Drugs | Poisons


Curses

Source Starfinder Core Rulebook pg. 414
Curses are magical afflictions and usually have a single effect, though some curses use tracks like diseases and poisons do. Removing a curse requires either using remove affliction or fulfilling a special condition that varies by curse (and sometimes differs between individual applications of the same curse).

Curse of the Zealous

Source Starfinder Core Rulebook pg. 418
Type curse; Save Will DC 20
Effect Each combat, whenever the victim would take its first hostile action, it is instead confused for 1d4 rounds.
Cure The victim must take no hostile actions for 1 month of active adventuring.